Reflection
The GAME plan that I developed enabled me to take actions for the goals that I have prepared myself to meet for this school year. “Strategic learners begin the goal-setting process by analyzing the task at hand”( Cennamo, Ross, & Ertmer, 2009, p.85). I began my goal-setting process by analyzing what standards that was necessary to teach in order for my students to achieve higher level learning.
I have learned new strategies throughout this course using technology that can enhance learning for my students that is authentic and engaging. Using scaffolds will allow me to help them become self-directed learners. In teaching this generation of digital learner’s student’s need to have technology integrated in their lesson so that they can have the knowledge and skills to help them learn the content.
I have made several adjustments to my lesson plans for this school year. I have aligned the ISTE NETS-T standards with my state content standards. I have acquired new technology that I can use to implement the ISTE NETS-T standards that will allow me to teach students using technology.
Finally, as a result of learning how to develop a GAME plan in this course it has helped me to grow professionally and has enabled me to acquire new skills that are needed to teach students of the 21st century technology skills in my content area to prepare them for their future.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom
Ed.). Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, August 18, 2010
Wednesday, August 11, 2010
Using the GAME Plan Process with Students
In my GAME plan student progress will be determined on how well I implement the standards that are used in the National Educational Technology Standards or NETS-T along with goals I selected for my game plan. According to Cennamo, Ross, & Ertmer the actions you take in the GAME plan for your students’ learning involve designing and arranging experiences that help meet their learning goals (p.85). Integrating technology in the content area is essential to teaching students of the 21st century.
At the beginning of the school year I will address the National Educational Technology Standards for Students. I will then have my students write down their goals they would like to meet by the end of the school year. Students will use their current knowledge of technology combined with my instruction to help promote student learning using technology in the content area. I will monitor student progress as we move through the school year and give formative assessments after each assignment. I will hold conferences with students who have questions and concerns about using the digital applications. Summative assessments will be given at the end of the school year.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.).
Belmont, CA: Wadsworth, Cengage Learning.
In my GAME plan student progress will be determined on how well I implement the standards that are used in the National Educational Technology Standards or NETS-T along with goals I selected for my game plan. According to Cennamo, Ross, & Ertmer the actions you take in the GAME plan for your students’ learning involve designing and arranging experiences that help meet their learning goals (p.85). Integrating technology in the content area is essential to teaching students of the 21st century.
At the beginning of the school year I will address the National Educational Technology Standards for Students. I will then have my students write down their goals they would like to meet by the end of the school year. Students will use their current knowledge of technology combined with my instruction to help promote student learning using technology in the content area. I will monitor student progress as we move through the school year and give formative assessments after each assignment. I will hold conferences with students who have questions and concerns about using the digital applications. Summative assessments will be given at the end of the school year.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.).
Belmont, CA: Wadsworth, Cengage Learning.
Tuesday, August 3, 2010
Revising My Game Plan
Education is changing rapidly with the integration of technology use in the classroom. Using a game plan to promote the use of technology in our content will enable teachers to meet standards in our curriculum and the National Educational Technology Standards. According the Cennamo, Ross, & Ertmer “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals”(p.11).
At this stage in my game plan I have learned how to set-up blogs. I will use these blogs in my class as one of my collaboration tools. The goals that I still need experience in is facilitating and inspiring student learning and creativity(d) model collaborative knowledge construction by engaging in learning with students, colleagues and others in face-to face and virtual environments. This is one area where I will put this part of my plan into action when I am back in the classroom with my students. I plan to have my students explore technology that will allow them to create virtual environments.
Based on the NET-S I am looking forward to moving towards standard number two, design and develop digital age learning experience and assessments. I will not move on to this standard until I have met the other two standards.
The learning approaches that I would like to implement in my social studies contents are using daily blogs, creating wikis, and using technology that promotes videos for the lesson.
Overall, the revising part of my game plan will take place after each phase of assessments that I will conduct with my students. The assessment can help me track what areas of improvement I need in my game plan for revision.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadworth, Cengage Learning.
Education is changing rapidly with the integration of technology use in the classroom. Using a game plan to promote the use of technology in our content will enable teachers to meet standards in our curriculum and the National Educational Technology Standards. According the Cennamo, Ross, & Ertmer “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals”(p.11).
At this stage in my game plan I have learned how to set-up blogs. I will use these blogs in my class as one of my collaboration tools. The goals that I still need experience in is facilitating and inspiring student learning and creativity(d) model collaborative knowledge construction by engaging in learning with students, colleagues and others in face-to face and virtual environments. This is one area where I will put this part of my plan into action when I am back in the classroom with my students. I plan to have my students explore technology that will allow them to create virtual environments.
Based on the NET-S I am looking forward to moving towards standard number two, design and develop digital age learning experience and assessments. I will not move on to this standard until I have met the other two standards.
The learning approaches that I would like to implement in my social studies contents are using daily blogs, creating wikis, and using technology that promotes videos for the lesson.
Overall, the revising part of my game plan will take place after each phase of assessments that I will conduct with my students. The assessment can help me track what areas of improvement I need in my game plan for revision.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadworth, Cengage Learning.
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