Using the GAME Plan Process with Students
In my GAME plan student progress will be determined on how well I implement the standards that are used in the National Educational Technology Standards or NETS-T along with goals I selected for my game plan. According to Cennamo, Ross, & Ertmer the actions you take in the GAME plan for your students’ learning involve designing and arranging experiences that help meet their learning goals (p.85). Integrating technology in the content area is essential to teaching students of the 21st century.
At the beginning of the school year I will address the National Educational Technology Standards for Students. I will then have my students write down their goals they would like to meet by the end of the school year. Students will use their current knowledge of technology combined with my instruction to help promote student learning using technology in the content area. I will monitor student progress as we move through the school year and give formative assessments after each assignment. I will hold conferences with students who have questions and concerns about using the digital applications. Summative assessments will be given at the end of the school year.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.).
Belmont, CA: Wadsworth, Cengage Learning.
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Does anyone in your building have to put the technology standards in their lessons currently? Do the teachers in your building have an awareness of them? Maybe this is something that you might need to address at your staff meeting. Would that be a possibility?
ReplyDeleteCreating that awareness is something that you might also want to add as your goal for the school year.
Marilyn Goodrich
K-12 Ed. Con.
Julie,
ReplyDeleteI like your plan. It sounds "sound." Do you work in a school with access to lots of computers? I am curious to know because if you do and you follow your GAME plan (Cennamo, Ross, & Ertmer, 2009)I cannot imagine anything but success. I was not thrilled with the GAME plan (2009) at first, but I have come to realize that like my favorite essay plan graphic organizer, goals, actions, monitoring, and evaluation can encompass planning for self-directed success in anything. I am one to "think about thinking" (p. 3), and I believe this is why I have come to like (maybe love) the pneumonic. It reminds me of when one of our collegues said she told her students who had questions for her to: "Ask three, then me." Four simple steps can make many a complicated task (such as your plan) come to fruition.
Steph Dyer
HS English