Using the GAME Plan Process with Students
In my GAME plan student progress will be determined on how well I implement the standards that are used in the National Educational Technology Standards or NETS-T along with goals I selected for my game plan. According to Cennamo, Ross, & Ertmer the actions you take in the GAME plan for your students’ learning involve designing and arranging experiences that help meet their learning goals (p.85). Integrating technology in the content area is essential to teaching students of the 21st century.
At the beginning of the school year I will address the National Educational Technology Standards for Students. I will then have my students write down their goals they would like to meet by the end of the school year. Students will use their current knowledge of technology combined with my instruction to help promote student learning using technology in the content area. I will monitor student progress as we move through the school year and give formative assessments after each assignment. I will hold conferences with students who have questions and concerns about using the digital applications. Summative assessments will be given at the end of the school year.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.).
Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, August 11, 2010
Tuesday, August 3, 2010
Revising My Game Plan
Education is changing rapidly with the integration of technology use in the classroom. Using a game plan to promote the use of technology in our content will enable teachers to meet standards in our curriculum and the National Educational Technology Standards. According the Cennamo, Ross, & Ertmer “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals”(p.11).
At this stage in my game plan I have learned how to set-up blogs. I will use these blogs in my class as one of my collaboration tools. The goals that I still need experience in is facilitating and inspiring student learning and creativity(d) model collaborative knowledge construction by engaging in learning with students, colleagues and others in face-to face and virtual environments. This is one area where I will put this part of my plan into action when I am back in the classroom with my students. I plan to have my students explore technology that will allow them to create virtual environments.
Based on the NET-S I am looking forward to moving towards standard number two, design and develop digital age learning experience and assessments. I will not move on to this standard until I have met the other two standards.
The learning approaches that I would like to implement in my social studies contents are using daily blogs, creating wikis, and using technology that promotes videos for the lesson.
Overall, the revising part of my game plan will take place after each phase of assessments that I will conduct with my students. The assessment can help me track what areas of improvement I need in my game plan for revision.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadworth, Cengage Learning.
Education is changing rapidly with the integration of technology use in the classroom. Using a game plan to promote the use of technology in our content will enable teachers to meet standards in our curriculum and the National Educational Technology Standards. According the Cennamo, Ross, & Ertmer “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals”(p.11).
At this stage in my game plan I have learned how to set-up blogs. I will use these blogs in my class as one of my collaboration tools. The goals that I still need experience in is facilitating and inspiring student learning and creativity(d) model collaborative knowledge construction by engaging in learning with students, colleagues and others in face-to face and virtual environments. This is one area where I will put this part of my plan into action when I am back in the classroom with my students. I plan to have my students explore technology that will allow them to create virtual environments.
Based on the NET-S I am looking forward to moving towards standard number two, design and develop digital age learning experience and assessments. I will not move on to this standard until I have met the other two standards.
The learning approaches that I would like to implement in my social studies contents are using daily blogs, creating wikis, and using technology that promotes videos for the lesson.
Overall, the revising part of my game plan will take place after each phase of assessments that I will conduct with my students. The assessment can help me track what areas of improvement I need in my game plan for revision.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadworth, Cengage Learning.
Wednesday, July 28, 2010
Evaluating My Game Plan Progress
In my teaching career I set goals each year to improve my teaching strategies to enhance student learning. My game plan strategy maps out what steps I need to take in order to pursue my goals. According to Cennamo, Ross, & Ertmer “most educators today would agree that two of the primary goals of education are to help students develop creative thinking skills and to become effective problem solvers” (p.44). My goal is to teach my student these skills.
The actions that I took to help me meet my goals were viewing various websites online. On Monday, I attended a workshop on SMART boards which was very educational. I was able to get approval from my administrators to acquire some of the software that I requested to use in my class. I spoke with some of my colleagues in my department and they were in agreement to using technology in with our lessons plans this year.
The game plan has taught me to become very organized with the strategies that I use in teaching students how to become independent learners.
I still need to learn how to design problem based learning lessons. The question that I have about problems based learning is will I have the technology to support my problem? What problem can I focus on that will be appropriate to use in my lesson? These questions come to mind as I think about designing a problem based learning lesson.
Overall, adjustments will be made throughout the school year as needed as I follow the steps in my game plan.
Reference
Cennamo, K., Ross, & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
In my teaching career I set goals each year to improve my teaching strategies to enhance student learning. My game plan strategy maps out what steps I need to take in order to pursue my goals. According to Cennamo, Ross, & Ertmer “most educators today would agree that two of the primary goals of education are to help students develop creative thinking skills and to become effective problem solvers” (p.44). My goal is to teach my student these skills.
The actions that I took to help me meet my goals were viewing various websites online. On Monday, I attended a workshop on SMART boards which was very educational. I was able to get approval from my administrators to acquire some of the software that I requested to use in my class. I spoke with some of my colleagues in my department and they were in agreement to using technology in with our lessons plans this year.
The game plan has taught me to become very organized with the strategies that I use in teaching students how to become independent learners.
I still need to learn how to design problem based learning lessons. The question that I have about problems based learning is will I have the technology to support my problem? What problem can I focus on that will be appropriate to use in my lesson? These questions come to mind as I think about designing a problem based learning lesson.
Overall, adjustments will be made throughout the school year as needed as I follow the steps in my game plan.
Reference
Cennamo, K., Ross, & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, July 21, 2010
Monitoring my Game Plan
In monitoring the progress of my game plan I need to ensure that I stay focused on the two indicators that I chose which are facilitating and inspiring student learning and creativity and engaging in professional growth.
At this stage I and finding information on the internet and my school district’s website exploring sites that may help me to accomplish my game plan. I don’t see it necessary to make any modifications at this time until I begin the new school year using the game plan with my classes.
I have been able to acquire some collaborating tool software that was approved my administrators at my school to use with my students in the upcoming school year.
I was also able to schedule a workshop for training in technology on how to use a SMART board that was offered to me by my principal. Our school will be adopting SMART boards this year to use in our class and I was selected to participate in the workshop.
The most important thing that I have learned so far about my game plan is that it will take dedication and commitment in order to accomplish my goals.
I will continue to engage in other training that offer activities that can help me facilitate the standards used in the district and the national education technology standards to help me become successful using technology in the classroom.
Julie Luton
Social Studies
In monitoring the progress of my game plan I need to ensure that I stay focused on the two indicators that I chose which are facilitating and inspiring student learning and creativity and engaging in professional growth.
At this stage I and finding information on the internet and my school district’s website exploring sites that may help me to accomplish my game plan. I don’t see it necessary to make any modifications at this time until I begin the new school year using the game plan with my classes.
I have been able to acquire some collaborating tool software that was approved my administrators at my school to use with my students in the upcoming school year.
I was also able to schedule a workshop for training in technology on how to use a SMART board that was offered to me by my principal. Our school will be adopting SMART boards this year to use in our class and I was selected to participate in the workshop.
The most important thing that I have learned so far about my game plan is that it will take dedication and commitment in order to accomplish my goals.
I will continue to engage in other training that offer activities that can help me facilitate the standards used in the district and the national education technology standards to help me become successful using technology in the classroom.
Julie Luton
Social Studies
Wednesday, July 14, 2010
CARRYING OUT MY GAME PLAN
In evaluating my game I need to reassess the goals, actions, monitoring and evaluating that will take place. In order to carry out an effective game plan I will need additional resources, information and be able to carry out different steps in the process.
The resources that I will need to carry out my came plan are word-processing applications, this tool will help students in their writing and editing research papers and wikis. I would like to acquire the word prediction software that helps “identify words quickly based on common usage patterns, arrangement of letters, or suggestions based on grammar” (Cennamo, Ross, & Ertmer, 2009). Also, the multimedia tools that offer student’s audio and visual information. Finally, I will need to obtain approval of my administrator’s to acquire the software and hardware to have available for student’s to use and the support of my colleagues in the Social Studies department to collaborate with me in using these resources in their classes.
I will need additional professional development training in technology and information on how to download the software and hardware that I plan to use with my students.
At this point in my game plan I have began to write lesson plans for the upcoming school year that are centered on the universal design for learning.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for
Classroom Use: A Standards-Based Approach. (Laureate Education,
Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
In evaluating my game I need to reassess the goals, actions, monitoring and evaluating that will take place. In order to carry out an effective game plan I will need additional resources, information and be able to carry out different steps in the process.
The resources that I will need to carry out my came plan are word-processing applications, this tool will help students in their writing and editing research papers and wikis. I would like to acquire the word prediction software that helps “identify words quickly based on common usage patterns, arrangement of letters, or suggestions based on grammar” (Cennamo, Ross, & Ertmer, 2009). Also, the multimedia tools that offer student’s audio and visual information. Finally, I will need to obtain approval of my administrator’s to acquire the software and hardware to have available for student’s to use and the support of my colleagues in the Social Studies department to collaborate with me in using these resources in their classes.
I will need additional professional development training in technology and information on how to download the software and hardware that I plan to use with my students.
At this point in my game plan I have began to write lesson plans for the upcoming school year that are centered on the universal design for learning.
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for
Classroom Use: A Standards-Based Approach. (Laureate Education,
Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Thursday, July 8, 2010
Game Plan
Game Plan
Developing a game plan is essential to my success in teaching students in this twenty-first century generation of technology. I need improvement in many areas of technology to keep up with the changing pace that I encounter using technology in education.
The first indicator that I chose in the NETS-T is Facilitate and Inspire Student Learning and Creativity and the second is Engage in Professional Growth and Leadership. The action that I will take with the first indicator is to include technology usage with each of my lesson plans. My lesson plans will include digital tools that can help support learning in my content area. Some examples would include, collaborative databases, concept mapping tools and simulations and visualization tools just name a few.
In the second, NETS-T that I chose I plan to attend on-going professional development workshops that include the use of technology and strategies on how to use them within my content area. I plan to collaborate with my colleagues to organize workshops on the use of digital tools at our school that can enrich all of the content areas.
I plan to monitor and evaluate my progress through assessments on strategies used in technology at the beginning of the school year and a follow-up with an assessment at the end of the school year.
Developing a game plan is essential to my success in teaching students in this twenty-first century generation of technology. I need improvement in many areas of technology to keep up with the changing pace that I encounter using technology in education.
The first indicator that I chose in the NETS-T is Facilitate and Inspire Student Learning and Creativity and the second is Engage in Professional Growth and Leadership. The action that I will take with the first indicator is to include technology usage with each of my lesson plans. My lesson plans will include digital tools that can help support learning in my content area. Some examples would include, collaborative databases, concept mapping tools and simulations and visualization tools just name a few.
In the second, NETS-T that I chose I plan to attend on-going professional development workshops that include the use of technology and strategies on how to use them within my content area. I plan to collaborate with my colleagues to organize workshops on the use of digital tools at our school that can enrich all of the content areas.
I plan to monitor and evaluate my progress through assessments on strategies used in technology at the beginning of the school year and a follow-up with an assessment at the end of the school year.
Thursday, April 22, 2010
Reflection
Teaching new literacy skills in the content area is a key to student success in this twenty-first century generation of new technology. The internet has tremendous potential to enhance student learning across all content areas (Eagleton and Dobler 2007). Teaching students to use the internet has educational value with the potential to support content curriculum.
The most striking revelation I have about teaching new literacy skills to my students as a result of this course is that I could finally use a tool that keep students engaged and motivates them to use critical thinking. In learning these new literacy skills I have been able to teach these skills to my students that will enable them to enhance their learning.
The knowledge and experience that I have acquired helped me enhance my strategies in teaching students. For example the REAL strategy which is a simple scaffold to help students validate Web materials which include reading the URL, examining the content and asking about the author and owner of the content (November, 2007). I recently used this strategy with my class and the students were amazed at some of the information that was researched was not reliable resources. Before I used this strategy the students used whatever information that they could retrieve on the Internet. I focused on using this strategy because critical thinking played an important role with this strategy.
The knowledge I acquired throughout this course has made me re-evaluate my teaching strategies to meet the needs of students to learn the new literacy skills that is required of this twenty first century generation of learners.
One professional development goal that I would like to pursue is to be able to setup a podcast for my classroom. I would like to use a podcast with my classes to publish information in my content area. I have had a difficult time in developing a podcast. I plan to take some professional development classes that are being offered in the summer in technology that focus on podcast, blogs, and wikis.
Teaching new literacy skills in the content area is a key to student success in this twenty-first century generation of new technology. The internet has tremendous potential to enhance student learning across all content areas (Eagleton and Dobler 2007). Teaching students to use the internet has educational value with the potential to support content curriculum.
The most striking revelation I have about teaching new literacy skills to my students as a result of this course is that I could finally use a tool that keep students engaged and motivates them to use critical thinking. In learning these new literacy skills I have been able to teach these skills to my students that will enable them to enhance their learning.
The knowledge and experience that I have acquired helped me enhance my strategies in teaching students. For example the REAL strategy which is a simple scaffold to help students validate Web materials which include reading the URL, examining the content and asking about the author and owner of the content (November, 2007). I recently used this strategy with my class and the students were amazed at some of the information that was researched was not reliable resources. Before I used this strategy the students used whatever information that they could retrieve on the Internet. I focused on using this strategy because critical thinking played an important role with this strategy.
The knowledge I acquired throughout this course has made me re-evaluate my teaching strategies to meet the needs of students to learn the new literacy skills that is required of this twenty first century generation of learners.
One professional development goal that I would like to pursue is to be able to setup a podcast for my classroom. I would like to use a podcast with my classes to publish information in my content area. I have had a difficult time in developing a podcast. I plan to take some professional development classes that are being offered in the summer in technology that focus on podcast, blogs, and wikis.
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